Hey guys, hope you can help clear this one up for me. This is probably a really basic question, but I'm actually having trouble finding syntax and confirmation for this problem I have.
So in UDK, I have an NPC in my game, and I have MyAIController, MyAIPawn (these two extend AIController and AIPawn), GameInfo and NPCActor classes all set up. The problem is, I don't know how to say that the NPCActor has the MyAIController and the MyAIPawn as its controller and pawn.
I can do it for the PlayerActor, MyPlayerController and MyPlayerPawn classes just fine - I just set values to the DefaultPawnClass and PlayerControllerClass values in the defaultproperties section of my GameInfo class. But what should I do for an NPC character? Is this set in the NPCActor class, or GameInfo, or somewhere else? Is it actually not possible, and I just have to stuff everything into the NPCActor class?
I'd really appreciate clearing up this issue of mine; a little goes a long way for a newbie!
Edited by Sammieo, 02 March 2013 - 05:09 PM.