I have been developping only on my AMD HD 6990 desktop lateley but as i got sick i transfered my project to my laptop which runs on a NVIDIA GTX 660M. After correcting some issues in my shader ATI has ignored and NVIDIA doesnt accept the program ran. Interestingly there is a difference at one single place. The rendering of my HUD. Sometimes the text has artifacts in it, sometimes it has not (most of the time its ok, only a few entries cause the artifacts).
Here are two images:
No matter where i get "Brachland" displayed it always looks like that and "Dornenhügel" always looks correct.
My thoughts so far:
- It cannot be a problem when i load the glyph images via freetype, the 'n' for example is rendered bad and good.
- The algorithm per se has to work because 99% of the text is rendered correctly (including everything else in the UI).
So now im a bit stuck on where to look. Maybe anyone got an idea whats going on here? I can also provide some code if this is neccessary.