I need a rendering method to simulate the white water splash that occurs when water drops and splashed on other water, like a waterfall or fountain:
http://3.bp.blogspot.com/_hbg4TjmsPTM/SWqaOEmiLyI/AAAAAAAABgM/Wr0610_fIq8/s320/2+Fountain+Splash.jpg
I have tried additively blending particles, but it does not look that realistic, so I'm wondering if maybe there are other methods? Target hardware is DX11.
Also, general physics question: why does splashing water make it turn white anyway?






