Posted 04 March 2013 - 01:58 PM
Now that I have OpenGL 3.2 working under MacOSX, now I'd like to know this: what version of GLSL is best to use?
Maybe it doesn't really matter, but I've seen some tutorials (for Windows) use 150 while others use 330 or higher. I haven't used GLSL as much as I should have so I'm not 100% sure. Been using Cg and HLSL mostly.
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