Here is a list of Math and Physics topics so far. This list should include anything math or physics related that would directly benefit game developers. The purpose of this list is to serve to inspire others with topic ideas.
Physics - Basic 2D Physics
Simulating 2d Linear Velocity
Simulating 2d Gravity
Math - Introduction to Matrices
Introduction to 2D Vectors / Common 2D Vector Operations (Reflection, Rotations, Scaling)
2D Collision Detection (point and point, point and circle, rectangles, polygons, etc)
Pixel Perfect Collision Detection
3D Collision Detection
Interpolation/extrapolation (basic stuff, SLERP, using quaternions to interpolate matrices...)
Procedural generation of content (noise of all sorts and how to combine it to get results)
Waypoint Path Following (with both straight and smooth curved lines - e.g. Splines)
What additional topics should we have in our article library?
Edited by Michael Tanczos, 28 March 2013 - 07:10 PM.