Here is a list of Math and Physics topics so far. This list should include anything math or physics related that would directly benefit game developers. The purpose of this list is to serve to inspire others with topic ideas.

**Physics**

Physics - Basic 2D Physics

Simulating 2d Linear Velocity

Simulating 2d Gravity

**Math**

Math - Introduction to Matrices

Coordinate Systems

Introduction to 2D Vectors / Common 2D Vector Operations (Reflection, Rotations, Scaling)

2D Collision Detection (point and point, point and circle, rectangles, polygons, etc)

Pixel Perfect Collision Detection

3D Collision Detection

Interpolation/extrapolation (basic stuff, SLERP, using quaternions to interpolate matrices...)

Procedural generation of content (noise of all sorts and how to combine it to get results)

Waypoint Path Following (with both straight and smooth curved lines - e.g. Splines)

What additional topics should we have in our article library?

**Edited by Michael Tanczos, 28 March 2013 - 07:10 PM.**