I don't know how I can say that in a nice manner, good story goes hand in hand with good story telling and this is via mechanics in this medium. You can't have one without the other.
You are absolutely correct, at least in my opinion, which is why I am here.
Our story is what we are really trying to tell. Some games want to let people build cities, some just want you to run around aimlessly and shoot things. Both of those types of games in their own right may not have any sort of story whatsoever. This is why we absolutely do realize that the core base we need to reach are people that just enjoy playing a game, not watching a movie. The story will be very rich and the dialog will be heavy, but how the players experiences it is currently under development.
I had originally come here to ask what mechanics you would want to see in a game that is rich with story and dialog(not text); stuff that you think would make the game "fun" to play.
Also, thanks for the tip about dissecting games. I knew it was probably going to throw some people off a bit with those references, but there were just some "general" ideas from each of the games that I wanted to relate to.