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What would you make armour out of?


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#21 Lailokken   Members   -  Reputation: 356

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Posted 06 March 2013 - 09:24 AM

Cloth Armor (quilted)

 

Bone Armor


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#22 Waterlimon   Crossbones+   -  Reputation: 2641

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Posted 06 March 2013 - 10:00 AM

Cute kittens taught to stare the enemy in the eyes, duh.

o3o


#23 Mito   Members   -  Reputation: 855

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Posted 06 March 2013 - 10:26 AM

What would you make armour out of?

 

Darksteel (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Farcana%2F510)

 

rolleyes.gif



#24 Oolala   Members   -  Reputation: 860

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Posted 06 March 2013 - 11:11 AM

"fertilizer" armor:  As soon as you stop moving, grass grows over you rendering you indistinguishable from your surroundings.  When you're not standing still, you stink of "fertilizer", which makes your enemies kinda not want to be anywhere near you.

 

Ballista armor:  A metal armor with a bunch of tiny ballista on it that shoot at nearby enemies and projectiles.  It's lousy at protecting you, but it can shoot incoming arrows off trajectory and pelts enemies.

 

Marionette armor:  Each part of armor has a bar balanced on it that extends to the left and right, and holds up an identical set of armor on either side.  Wearing a full set of this armor makes it look like there are 3 of you that move in a synchronized way, except 2 are fake.

 

Sexy armor: Nobody wants to hit you because you're just so damn fine.

 

Fat-suit:  Wear armor that makes you look several times larger than you are.  The majority of attacks against you will do no damage whatsoever, as they just shove some of the suit aside, effectively resulting in a miss.



#25 hupsilardee   Members   -  Reputation: 487

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Posted 06 March 2013 - 11:18 AM

Tattoos
might make an interesting game mechanic in that you can collect magic
tattoos which have a permanent effect. I can't think of any games which
do this

 

Not exactly what you mean, but magical tatoos are actually an armor in GW1:

http://wiki.guildwars.com/wiki/Monk_Dragon_armor

http://wiki.guildwars.com/wiki/Monk_Star_armor

http://wiki.guildwars.com/wiki/Monk_Flowing_armor

http://wiki.guildwars.com/wiki/Monk_Labyrinthine_armor

 

They're just worn/treated like regular armor though, so nothing special.

 

This is just weird to me. You can't just put tattoos on and off. At least, non-magical characters can't.

 

Visuals
can be a useful thing to consider.  It would be nice to have (at least)
one silver armor, one gold armor, one red/copper armor, one blue armor,
one black armor, and one white armor (per armor class).  Green, purple,
and other colors can be used either as their own armors or as an accent
to distinguish between two armors with the same base color (for example
black/purple armor vs. black/green armor).

 

Absolutely! Colours are my primary inspiration for the latter armours - Ideally a lot of the higher level armours will be roughly equivalent, so it's about what the player thinks looks coolest on their character. From my list, there's a nice selection of steels, each with their own hues, and there's plenty of scope for light colours, green leaf armour, orange igneous armour, silvery mithril, golden and bronzey adamant, blue coral, and plenty of dark ones as well.

 

Cute kittens taught to stare the enemy in the eyes, duh.

 

What? Are you in the wrong thread?

 

 

What would you make armour out of?

 

Darksteel (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom%2Farcana%2F510)

 

rolleyes.gif

 

See Aphotic armour - the word aphotic just means dark (a-photic: without photons?)



#26 Milcho   Crossbones+   -  Reputation: 1177

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Posted 06 March 2013 - 11:39 AM

This is just weird to me. You can't just put tattoos on and off. At least, non-magical characters can't.

 

And here I thought you said:

and feel free to suspend disbelief

:D

 

Absolutely! Colours are my primary inspiration for the latter armours

Referencing Guild Wars again, you could actually color your armor in GW1, and now in GW2 as well. I've always thought it was a nice touch, but I still believe certain things - like metallic parts - should not be color-able, and only fabric or leather parts should - you know, things that can actually absorb color. Anyway, suspension of disbelief says that giving the ability to color everything is acceptable. One article they published is here: http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system



#27 Mito   Members   -  Reputation: 855

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Posted 06 March 2013 - 01:09 PM

See Aphotic armour - the word aphotic just means dark (a-photic: without photons?)

 

is it indestructible? rolleyes.gif

 

you know, things that can actually absorb color.

 

actually, metals can be colored, the only down side is that the color wear off with use, as it's a thin cover...



#28 lithos   Members   -  Reputation: 413

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Posted 06 March 2013 - 01:59 PM

Paper armor did exsist in Asia.   However it was very very tightly compressed paper that was lacquered every layer, and depending on the culture with leather as well.

 

However often times it was used as a ceremonial armor, that was functional in the sense that it stopped arrows, was warm, and was really light.



#29 DaveTroyer   Members   -  Reputation: 1052

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Posted 06 March 2013 - 03:32 PM

Steel-weave armor - This armor is made of thousands of strands of steel that has been tightly woven to give some flexibility and air-flow to the wearer as opposed to traditional plate armors. The armor would look like the musculature of a human being with no skin, but with thin metallic strands in place of muscle fibers.... I just think it would look cool biggrin.png


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#30 Tim Cooper   Members   -  Reputation: 359

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Posted 07 March 2013 - 04:26 AM

Ghost armour - makes you incorporeal. Totally useless against anything that's already incorporeal or weapons designed to hit ghosts. Those tattoos might come in handy at that point.

 

Sun armour - Woven from light. Enemies attacking you are blinded, increasing their chance to miss. Could burn them on hits. Optional special ability to occasionally flare the armour and deal damage to everyone around you.

 

Natures Sacrifice Armour - The armour spawns (or summons) small creatures and birds that constantly circle you, sacrificing their lives to save you from attacks. Animals spawn over time, so enemies can wear away your defences if they can keep attacking. Optional special ability to spawn cute kittens for the kitten eye attack (will save negates).


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#31 dakota.potts   Members   -  Reputation: 455

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Posted 08 March 2013 - 12:01 AM

Here's an interesting one: Fungus. 

Like these things http://www.blogilates.com/wp-content/uploads/2012/04/kombucha-tea.jpg. 

You have to feed the fungus (eat extra food, certain amount of magic power drains over time, I dunno) and it will grow a thin layer of your body adding extra skin. This stuff in real life is thick and hard to tear and is sometimes tanned into leather. 

Another one could be something similar to a ferrofluid today that's soft and stretchable and then on a major impact immediately hardens. It would be light and good for thieves, mages, and archers but obviously would penalize your speed randomly as you received hits (due to parts of the armor hardening and becoming immobile momentarily) 



#32 Mratthew   Members   -  Reputation: 1582

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Posted 08 March 2013 - 12:37 AM

Good old fashion human flesh, skinned, sewn and worn. It fits like a second skin, because it is one.



#33 Wouter79   Members   -  Reputation: 125

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Posted 08 March 2013 - 09:28 AM

Armor made out of severed human heads (just visit executions if you're a novice).

- to demoralize humans

Armor made out of severed heads that follow you with their eyes (visit a torture chamber in an abandoned madhouse to find some).

- to make humans go crazy

 

Magnetized armor

-to make your enemy lose its/his/her weapon, to pin him to your chest or to bear hug him.

 

Hide made out of dragon embryo's.

-the specific dragon you need is incredibly powerful and aggressive when pregnant, and rarely gives birth (never witnessed in recorded history).

-regenerative, brings luck and raises fertility

 

Cactus bark

-low intelligence desert creatures remember the needles and might leave you alone


Edited by Wouter79, 08 March 2013 - 09:53 AM.


#34 Randel   Members   -  Reputation: 326

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Posted 08 March 2013 - 10:33 PM

Abberent Flesh - In the DnD Eberron setting, there are symbiots made by the Daelkyr that function as weapons or armor. So you can have evil fleshcrafting enemies who wear things like armor, robes, helmets and whatever, but they are actually creatures (or rather living constructs of chitin and bone). Said armor can have special abilities... like a fleshy robe covered in eyes that lets you see through illusion or detect life or gauntlets with spider legs who provide a poison attack in melee or prevent you from getting disarmed. Liquid Metal - Similar to silver armor, this armor is made of an extra shiny liquid metal supported by magic. Very resistant to magic (reflective?) and possibly werewolves (poisons any enemy that bites you). Depending on how 'skimpy' you want things, the metal could seem literally painted on. Bandages - For mummies or injured people. Bandages provide next to no physical protection but are soaked in medicines and magic. Bandages mostly carry healing bonuses or prevent disease or limbs from getting crippled. Expect enemies/characters like injured people wearing them. Or mummies who are actually zombies or undead people with bandage armor (destroying or looting their armor deprives the healing bonus and they die much faster).

#35 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

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Posted 08 March 2013 - 10:48 PM

I think that armour made from sap of the Great Tree would be invaluable. Why, you ask? Because it works much like the newest bulletproof vests today. When your enemy strikes your armour, the point of impact hardens. Also the force of the impact lessens considerably. And since the hues are everflowing, it gives your enemies the sense that you are truly protected by mystical armour. Variations in the sap can cause it to extend outward (ex: form a spike) or cover limbs (ex: instant gauntlet or helmet).


Edited by Alpha_ProgDes, 08 March 2013 - 10:49 PM.

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#36 All Names Taken   Members   -  Reputation: 416

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Posted 09 March 2013 - 01:30 PM

Brigandine!

 

This was leather armour with sewn in metal plates (or some armour expert can correct me).

 

Obsidian?

Skeletal?

Demon? (Maybe you have an actual demon skinned into a sort of armour, with still gnashing snarling teeth and whatnot + snarky commentary if thats your cup of tea).



#37 Heaven   Members   -  Reputation: 533

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Posted 10 March 2013 - 11:37 PM

Glass armor!

 

The paper and pencil RPG system Rolemaster called it Laen (pronounced 'line' I believe). It provided protection/ability slightly higher than mithril and slightly less than eog/meteoric steel (mithril<-laen<-eog). It was peculiar in that to forge/shape it you needed COLD instead of heat. The colder you got it the more malleable it became necessitating the use of "cold forges".

 

Pretty cool idea I think.

 

Awesome thread! Take care.


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#38 samoth   Crossbones+   -  Reputation: 5036

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Posted 11 March 2013 - 08:59 AM

Obsidian?

As cool as it sounds, obsidian might turn out to be a really nasty backbiter (apart from being super expensive).

Obsidian is brittle and fractures with extremely sharp edges. Which means you're basically giving your enemy an "extra weapon" against you. You had better not trip and fall either, or your own armour will cut you to pieces.

#39 hupsilardee   Members   -  Reputation: 487

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Posted 12 March 2013 - 05:41 PM

I am still paying attention to this thread, and great to see it's going strong!

 

A lot of people have suggested some kind of armour that hardens at the point of impact - clay, sap, ferrofluid. I like this idea so I shall be incorporating it in some fashion for 1 style, and shall look at the various ideas before deciding which one

 

Also, more screenshots coming soon! I'm working on dragon and mithril armour at the moment, but haven't worked on the game much since the last one because I've been busy changing the scripting engine from GameMonkey to Angelscript

 

 

This is just weird to me. You can't just put tattoos on and off. At least, non-magical characters can't.

 

And here I thought you said:

 

>and feel free to suspend disbelief

biggrin.png

 

 

What I really meant was in terms of what the armour is made out of. (Apart from anything else, tattoos will mess up how my engine handles armour)

 

See Aphotic armour - the word aphotic just means dark (a-photic: without photons?)

 

is it indestructible? rolleyes.gif

 

No, it's just really good at absorbing light/heat - the actual material makes for pretty good armour though. It's forged with magic rather than heat, so non-trivial to get hold of some as well!

 

Paper armor did exsist in Asia.   However it was very very tightly compressed paper that was lacquered every layer, and depending on the culture with leather as well.

 

However often times it was used as a ceremonial armor, that was functional in the sense that it stopped arrows, was warm, and was really light.

 

I'm not sure "paper armour" would make sense to players either. "Oh cool, some paper to hold off the ARROWS and SWORDS and FIREBALLS" :)

 

Steel-weave armor - This armor is made of thousands of strands of steel that has been tightly woven to give some flexibility and air-flow to the wearer as opposed to traditional plate armors. The armor would look like the musculature of a human being with no skin, but with thin metallic strands in place of muscle fibers.... I just think it would look cool biggrin.png

 

Oh yeah that might make a good unique set - like the Nanosuit :D

 

 

Ghost armour - makes you incorporeal. Totally useless against anything that's already incorporeal or weapons designed to hit ghosts. Those tattoos might come in handy at that point.

 

Sun armour - Woven from light. Enemies attacking you are blinded, increasing their chance to miss. Could burn them on hits. Optional special ability to occasionally flare the armour and deal damage to everyone around you.

 

Natures Sacrifice Armour - The armour spawns (or summons) small creatures and birds that constantly circle you, sacrificing their lives to save you from attacks. Animals spawn over time, so enemies can wear away your defences if they can keep attacking. Optional special ability to spawn cute kittens for the kitten eye attack (will save negates).

 

I like the Ghost armour as another Unique set, which can only be retrieved from a haunted castle. Maybe it makes superstitious bandits run away in fear...

Armour made of light - This is my intention with Halcyon armour.

As I said earlier in the thread, I'm shying away from armour that attacks the enemy for various reasons - anyway, armour should protect you, you can use a spell or sword to attack enemies just fine.

Thanks for stopping by and posting some ideas!

 

Here's an interesting one: Fungus. 

Like these things http://www.blogilates.com/wp-content/uploads/2012/04/kombucha-tea.jpg. 

You have to feed the fungus (eat extra food, certain amount of magic power drains over time, I dunno) and it will grow a thin layer of your body adding extra skin. This stuff in real life is thick and hard to tear and is sometimes tanned into leather. 

Another one could be something similar to a ferrofluid today that's soft and stretchable and then on a major impact immediately hardens. It would be light and good for thieves, mages, and archers but obviously would penalize your speed randomly as you received hits (due to parts of the armor hardening and becoming immobile momentarily) 

 

Ilike this idea, I was trying to think of more "natural world" ideas like the Leaf armour, so I think this will work nicely :P

 

Good old fashion human flesh, skinned, sewn and worn. It fits like a second skin, because it is one.

 

You're not a true necromancer without a set :) Although why limit it to human flesh? I might just call it Flesh armour.

 

Armor made out of severed human heads (just visit executions if you're a novice).

- to demoralize humans

Armor made out of severed heads that follow you with their eyes (visit a torture chamber in an abandoned madhouse to find some).

- to make humans go crazy

 

Magnetized armor

-to make your enemy lose its/his/her weapon, to pin him to your chest or to bear hug him.

 

Hide made out of dragon embryo's.

-the specific dragon you need is incredibly powerful and aggressive when pregnant, and rarely gives birth (never witnessed in recorded history).

-regenerative, brings luck and raises fertility

 

Cactus bark

-low intelligence desert creatures remember the needles and might leave you alone

 

Dragons lay eggs...? And I already have a dragon-based armour

I like the cactus idea, it shall look pretty cool with spikes all over it :)

 

Abberent Flesh - In the DnD Eberron setting, there are symbiots made by the Daelkyr that function as weapons or armor. So you can have evil fleshcrafting enemies who wear things like armor, robes, helmets and whatever, but they are actually creatures (or rather living constructs of chitin and bone). Said armor can have special abilities... like a fleshy robe covered in eyes that lets you see through illusion or detect life or gauntlets with spider legs who provide a poison attack in melee or prevent you from getting disarmed.

 

Liquid Metal - Similar to silver armor, this armor is made of an extra shiny liquid metal supported by magic. Very resistant to magic (reflective?) and possibly werewolves (poisons any enemy that bites you). Depending on how 'skimpy' you want things, the metal could seem literally painted on.

 

Bandages - For mummies or injured people. Bandages provide next to no physical protection but are soaked in medicines and magic. Bandages mostly carry healing bonuses or prevent disease or limbs from getting crippled. Expect enemies/characters like injured people wearing them. Or mummies who are actually zombies or undead people with bandage armor (destroying or looting their armor deprives the healing bonus and they die much faster).

 

Flesh - good idea, will use :)

But just to 'flesh' out the idea some more, how does a liquid metal repel attacks?

I like the idea of mummy bandages, but as you said, they provide no physical protection, perhaps I could make them as a non armour item :)

 

Brigandine!

 

This was leather armour with sewn in metal plates (or some armour expert can correct me).

 

Obsidian?

Skeletal?

Demon? (Maybe you have an actual demon skinned into a sort of armour, with still gnashing snarling teeth and whatnot + snarky commentary if thats your cup of tea).

 

I did encounter the concept of brigandine in my googling. I might make it as a superior version of leather armour.

Ignoring the practical implications of obsidian, as pointed out below, it would look awesome, black and shiny, perhaps towards the lower level.

Skeletal - this is an awesome idea! Perhaps with a chainmail undershirt, it would make you look like a skeleton as well :)

I might also have some kind of demonic armour. I did originally have Demonic/Divine on the list. But as I said earlier, I'm looking for inanimate materials

 

Glass armor!

 

The paper and pencil RPG system Rolemaster called it Laen (pronounced 'line' I believe). It provided protection/ability slightly higher than mithril and slightly less than eog/meteoric steel (mithril<-laen<-eog). It was peculiar in that to forge/shape it you needed COLD instead of heat. The colder you got it the more malleable it became necessitating the use of "cold forges".

 

Pretty cool idea I think.

 

Awesome thread! Take care.

 

Thanks, I'm having fun with this thread as well :) I liked the glass armour in Elder scrolls, and love the original spin you put on it.



#40 creeper   Members   -  Reputation: 132

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Posted 14 March 2013 - 07:30 AM

Cloth soaked in resin  (or some other stiffener aztecs di d cotton cloth hardened with salt ??)

 

Or the pillowing effect cloth in puffy layers  (conquistadors adopted indian cotton cloth armor when their metal stuff was to hot/heavy and the indians didnt have the metal weapons the steel plate was designed for  and it worked well on the low penetration of most indian arrows)

 

Armor of illusions  (so awesome your enemy wont even try to hit you ??)

 

I recall mongols wore shirts of raw silk so tough an arrow wouldnt pierce it but still could force it into your flesh,  but by tugging on the silk it would pop right out  instead of getting wedged into you.(sooner foreign matter is out of you, faster you can avoid infection)


Edited by creeper, 14 March 2013 - 07:35 AM.





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