So I'm trying to release my first game that I've built in VS2010 using SDL. I think I'm supposed to put all the resources (.png, .wav, .dlls, etc) into the same folder as the .exe (the Release folder). I've also done all the same configuring I did in Debug mode as Release mode.
However, when I try to run the .exe, I get the following:
Problem signature: Problem Event Name: APPCRASH Application Name: killStuff.exe Application Version: 0.0.0.0 Application Timestamp: 5136485b Fault Module Name: SDL.dll Fault Module Version: 220.127.116.11 Fault Module Timestamp: 4f130126 Exception Code: c0000005 Exception Offset: 00024499 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
now, I know c0000005 is a memory access error - however after trying the method from msdn's website for finding memory leaks (http://msdn.microsoft.com/en-us/library/e5ewb1h3%28v=vs.80%29.aspx), nothing showed up. Is there something I'm missing?
Edited by johnmarinelli, 05 March 2013 - 02:32 PM.