void drawBitmapText(char *string,float x,float y,float z)
{
char *c;
glRasterPos3f(x, y,z);
for (c=string; *c != '\0'; c++)
{
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, *c);
}
}
void brick_collision()
{
GLint n=0;
if(bricks[2][4]==true)
{
n+=100;
str=itoa(n,buffer,10);
drawBitmapText(str,4.0f,2.0f,0.0f);
}
if(bricks[2][3]==true)
{
n+=100;
str=itoa(n,buffer,10);
drawBitmapText(str,4.0f,2.0f,0.0f);
}
if(bricks[2][2]==true)
{
n+=100;
str=itoa(n,buffer,10);
drawBitmapText(str,4.0f,2.0f,0.0f);
}
if(bricks[2][1]==true)
{
n+=100;
str=itoa(n,buffer,10);
drawBitmapText(str,4.0f,2.0f,0.0f);
}
if(bricks[2][0]==true)
{
n+=100;
str=itoa(n,buffer,10);
drawBitmapText(str,4.0f,2.0f,0.0f);
}
Edited by JTippetts, 06 March 2013 - 11:28 AM.
Fix code tags






