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2D C++ Framework for Mobile and PC (free, open source)


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#1 frankinshtein   Members   -  Reputation: 182

Posted 06 March 2013 - 04:54 AM

Hi, I'm author of Oxygine.

Oxygine is 2D C++ Framework. It could be build on top of the SDL2.0 or Marmalade.

It is free and available under MIT license.

please check site: http://oxygine.org

You would find examples, demos and other helpful information

 

Key features:

  • Clear C++ API
  • OpenGLES rendering with batching. atlassing tools
  • SceneGraph similar to Flash
  • Tweens

 

 

 

here is small example of usage:

//create sprite and display it
spSprite sprite = new Sprite();
sprite->setResAnim(gameResources.getResAnim("anim"));
sprite->attachTo(getRoot());
sprite->setScale(0.5f);

//run animation tween
sprite->addTween(TweenAnim(gameResources.getResAnim("anim2")), duration, loops));

//run position tween
sprite->addTween(Sprite::TweenPosition(x, y), duration, loops));

//handle events
sprite->addEventListener(TouchEvent::CLICK, CLOSURE(this, &someClass::onClick));

//short syntax example
sprite = initActor(new Sprite,
arg_resAnim = gameResources.getResAnim("plus"),
arg_scale = 0.5f,
arg_onClick = CLOSURE(this, &HUD::clicked),
arg_pos = Vector2(70, 55),
arg_attachTo = getRoot());

debug_tools.giftext_align.gifmasking.gif


Edited by frankinshtein, 20 October 2013 - 06:04 PM.


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#2 Lightness1024   Members   -  Reputation: 736

Posted 06 March 2013 - 09:45 AM

very professional, nice making it public.



#3 frankinshtein   Members   -  Reputation: 182

Posted 07 March 2013 - 10:54 AM

very professional, nice making it public.

thank you. I hope it would help for someone



#4 frankinshtein   Members   -  Reputation: 182

Posted 23 March 2013 - 03:17 PM

please check oxygine logo

logo.png



#5 Bogdanas   Members   -  Reputation: 130

Posted 18 April 2013 - 03:23 PM

Is it just me or there is no documentation on site?



#6 frankinshtein   Members   -  Reputation: 182

Posted 26 April 2013 - 02:49 PM

There are examples, source code and comments

If you have questions contact with me



#7 frankinshtein   Members   -  Reputation: 182

Posted 28 July 2013 - 01:34 AM

there are a lot of new available features. One of them is powerfull masking:

http://www.youtube.com/watch?feature=player_embedded&v=-oWUrSho03o



#8 frankinshtein   Members   -  Reputation: 182

Posted 03 August 2013 - 02:55 AM

Good News Everyone!

MagicParticles has been integrated to Oxygine!

http://www.youtube.com/watch?v=fgpZfNzejUo&feature=c4-overview&list=UUMTCiqq0zIutPSvJx3pAK2Q



#9 frankinshtein   Members   -  Reputation: 182

Posted 29 September 2013 - 02:38 PM

Hi! New huge update is available:

- reworked android make files

- reworked cmake files

- fixed SDL Android build

- fixed SDL iOS build

- added filesystem

- added zipped packs support

- removed system folder from data

- improved examples

 



#10 frankinshtein   Members   -  Reputation: 182

Posted 20 October 2013 - 06:05 PM

Hi! a lot of new updates:

- added Linux support

- reworked atlas packing

- reset/restore opengl resources

- many minor improves

 

and new game released :)



#11 dejaime   Crossbones+   -  Reputation: 4003

Posted 25 October 2013 - 05:01 PM

Those magic particles look awesome!



#12 Servant of the Lord   Crossbones+   -  Reputation: 18501

Posted 25 October 2013 - 05:52 PM

In your logo, Oxygine, I keep on accidentally reading the 'n' as a 'v' because of how it's colored. It reads as, "Oxygive".

 

The masking example looks really nice!


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#13 frankinshtein   Members   -  Reputation: 182

Posted 05 January 2014 - 08:48 AM

Thank you :)

Today I uploaded new update to engine

- added big example-tutorial from 4 parts how to make game

- added tga support

- mac os x example

- linux is working

- reworked folders structure

and other improvements






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