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Vehicle Simulator - project


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#1 peteGreenway   Members   -  Reputation: 102

Posted 06 March 2013 - 12:59 PM

Hello,

 

I started a project which is called u.t.s.*

Which means universal truck simulator.

 

But it should also be able to simulate other vehicle's.

 

I have some experience in programming  and modeling,but am not very skilled.

 

I dont have ambitions to code a selling game, this project is just on a amature basis.

 

I use the 3d gamestudio from Acknex, which use's a c like programming langueage.

I dont know that much about game engine's, but when i needed decide which one to use i chose this one. 

Maby at some point i run in to limitation's and have to switch to an other game engine, but for now it is what i stick too.

 

 

At the moment i am coding physics for a first vehicle, and try to decide how the code architecture is best suited for making the game/sim easy to mod and script. (i still have some confussion about what is possible with acknex in respect to scripting)

 

U.t.s is not going to be a game for selling, it's going to be more like an open sourge mod platform for vehicle fan's.

 

Here is the website homepage [w.i.p.] link:

http://www.themanwhosoldtheworld.nl/universaltrucksim/

 

I also setup a forum for developer's and content contributer's:

http://www.themanwhosoldtheworld.nl/index.php?sid=b459ac9b0f8f64236b66c000535898ca

 

 

Any one who is a vehicle and specially industrial vehicle fan, can freely join and contribute.

But if u decide to contribut please use the forum to see what's already done, so we dont model stuff twice..

 

Some verry beta stuff:

http://www.themanwhosoldtheworld.nl/viewtopic.php?f=20&t=8

 

For question's, pm me.

Iil be here on day bassis.

 

Greets,

p.G.

 

B-roads projects.

 



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