Hello,
I started a project which is called u.t.s.*
Which means universal truck simulator.
But it should also be able to simulate other vehicle's.
I have some experience in programming and modeling,but am not very skilled.
I dont have ambitions to code a selling game, this project is just on a amature basis.
I use the 3d gamestudio from Acknex, which use's a c like programming langueage.
I dont know that much about game engine's, but when i needed decide which one to use i chose this one.
Maby at some point i run in to limitation's and have to switch to an other game engine, but for now it is what i stick too.
At the moment i am coding physics for a first vehicle, and try to decide how the code architecture is best suited for making the game/sim easy to mod and script. (i still have some confussion about what is possible with acknex in respect to scripting)
U.t.s is not going to be a game for selling, it's going to be more like an open sourge mod platform for vehicle fan's.
Here is the website homepage [w.i.p.] link:
http://www.themanwhosoldtheworld.nl/universaltrucksim/
I also setup a forum for developer's and content contributer's:
http://www.themanwhosoldtheworld.nl/index.php?sid=b459ac9b0f8f64236b66c000535898ca
Any one who is a vehicle and specially industrial vehicle fan, can freely join and contribute.
But if u decide to contribut please use the forum to see what's already done, so we dont model stuff twice..
Some verry beta stuff:
http://www.themanwhosoldtheworld.nl/viewtopic.php?f=20&t=8
http://www.youtube.com/watch?v=Iltk7NlkL3Q&feature=youtu.be
For question's, pm me.
Iil be here on day bassis.
Greets,
p.G.
B-roads projects.






