Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Developing a simple 3d car game in OpenGL.


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 invincible.sks   Members   -  Reputation: 101

Like
0Likes
Like

Posted 07 March 2013 - 06:07 AM

Hello Guys, please don't close this question as am really tired of searching the tutorials for learning the OpenGL. The reason for me asking this question is the Computer Graphics using OpenGL in college we study is like more theoretical and there's also a mini project to be done so guys please help me with your valuable suggestion which aid me in Developing a simple 3d car game in OpenGL. I also heard about NeHe and LazyFoo but some suggests those are little outdated so guys please help me with proper guidance as I want to have a practical experience and also develop my first game.
 
Thank You in Advance



Sponsor:

#2 hikarihe   Members   -  Reputation: 243

Like
2Likes
Like

Posted 07 March 2013 - 08:23 AM

try this:

 

http://www.opengl-tutorial.org/

 

I suggest avoiding tutorials that use GLUT or too many external libraries. Also tutorials generally either teach you the basics, or something specific.

 

So for a 3D car game you will have to do a lot of work by yourself. have fun (^。^)b



#3 CC Ricers   Members   -  Reputation: 641

Like
0Likes
Like

Posted 07 March 2013 - 05:44 PM

Physics play a big role in making such a game, which OpenGL cannot do, so be prepared to figure out collision detection and response algorithms. I would recommend using a physics engine like Bullet or ODE for your project.


My development blog: Electronic Meteor

#4 DanielKruyt   Members   -  Reputation: 265

Like
0Likes
Like

Posted 09 March 2013 - 05:08 PM

Hi there,
 

After starting to learn OpenGL 3 in the recent hobby game I've taken up, I'd recommend the tutorial at www.arcsynthesis.org/gltut/ over the fore-mentioned www.opengl-tutorial.org, mainly due to the latters poor explanation of certain subjects crucial to the OpenGL 3+ learning curve. Still, it is best to find as many sources as possible, as this will give you a deeper understanding and less bias to certain methods when you are programming.

 

Regards,

Daniel Kruyt






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS