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DirectX SDK with c++ help starting up 3D engine


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#1 _unreal   Members   -  Reputation: 117

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Posted 07 March 2013 - 02:37 PM

So i'm using directx sdk to start a 3D game project from scratch.

 

I'm using visual studio 2012 got the SDK setup and everything. So i have a few questions about pointing me forward in the right direction.

 

1. where could i find good teaching tutorials for this type of thing ?

2. How would i start the project off like code wise ?

 

Thanks alot for the help

 

James



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#2 Seabolt   Members   -  Reputation: 633

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Posted 07 March 2013 - 03:28 PM

That's a huge question.

If you google searchs this (programming 3d game engines) you'll be pointed in the direction of a lot of good resources, but it's a huge undertaking.

Here's my todo list when starting on a new platform,

Get your screen setup and clearing to a color.

Draw your first triangle
Draw a cube
Get input working
Create a free roam camera
Draw multiple cubes

Draw a fullscreen quad

Draw a smaller quad on top of my scene.

This will get you in the direction of getting a game with 3D and 2D elements.
 


Perception is when one imagination clashes with another

#3 _unreal   Members   -  Reputation: 117

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Posted 07 March 2013 - 03:33 PM

thanks alot i will start looking intothat sort of stuff



#4 Orangeatang   Members   -  Reputation: 1782

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Posted 07 March 2013 - 04:37 PM

As far as DirectX goes, you can't beat http://www.rastertek.com/tutindex.html :)



#5 CC Ricers   Members   -  Reputation: 738

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Posted 07 March 2013 - 05:10 PM

I got my first start (using DirectX 9) with Chad Vernon's tutorials. He provides an object-oriented framework in his tutorials to build the graphics code on.


My development blog: Electronic Meteor

#6 Pyrocute   GDNet+   -  Reputation: 289

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Posted 08 March 2013 - 03:42 AM

After you have done with the list of seabolt

next is to connect some physics engine to directx.



#7 _unreal   Members   -  Reputation: 117

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Posted 09 March 2013 - 06:16 AM

Thanks for all the great feedback i will take it all into account and make something out of it



#8 FelixK15   Members   -  Reputation: 251

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Posted 11 March 2013 - 02:21 AM

A good 'exercise' would also be to write an importer for *.obj files.


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