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first game project EVER

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#1   Members   -  Reputation: 358

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Posted 08 March 2013 - 07:52 AM

shall I leave a link? :)

 

https://code.google.com/p/herogame/

 

*cringe*

 

I had to stop development since the code became so very convoluted I had no idea what the hell was going on.

 

Still, did learn a hell lot :D


a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)


#2   Crossbones+   -  Reputation: 1066

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Posted 08 March 2013 - 11:15 AM

Care to post some screenshots ?:)

#3   Members   -  Reputation: 192

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Posted 06 April 2013 - 08:34 PM

Meh, could be worse.  You've gained the wisdom to laugh this one off :) .

 

I've seen people swear by their horrid code and no amount of logic could penetrate their skulls.



#4   Senior Moderators   -  Reputation: 17609

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Posted 07 April 2013 - 01:31 AM

Biggest WTF: hosting the game on a source version control site, but not actually using version control...

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#5   Members   -  Reputation: 358

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Posted 07 April 2013 - 12:42 PM

indeed xD


a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)


#6   Senior Moderators   -  Reputation: 17609

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Posted 17 June 2013 - 08:25 PM

The guy should have used the Berkley License instead.  I hate MIT.

... and the thread has a new "biggest WTF".

Surely BSD and MIT have to be the two most similar licenses in the world?

Edited by swiftcoder, 17 June 2013 - 08:26 PM.

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#7   Crossbones+   -  Reputation: 5342

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Posted 17 June 2013 - 08:32 PM


... and the thread has a new "biggest WTF".

 

Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.



#8   Crossbones+   -  Reputation: 6199

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Posted 18 June 2013 - 01:15 AM

... and the thread has a new "biggest WTF".

 
Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.


The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on.

Edited by slicer4ever, 18 June 2013 - 01:15 AM.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#9   Crossbones+   -  Reputation: 5342

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Posted 18 June 2013 - 08:58 AM

 

 

... and the thread has a new "biggest WTF".

 
Digital Woe is just the latest incarnation of a guy who was recently banned (as far as I can tell for posting habits).  It looks like he hasn't changed.

 


The funniest part, is the guy used goof prog as his yahoo in his profile. kindof an idiot move to use the same email address that your old account is based on.

 

 

Yup.  That's how I recognized him.



#10   Members   -  Reputation: 517

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Posted 21 June 2013 - 12:23 PM

My first game code consisted of something similar to this (it was in DarkBASIC, a now fairly ancient tool that The Game Creators really should update...):

// Rotate the coins to look pretty
yrotate object 1, wrapvalue(object angle y(-3))
yrotate object 2, wrapvalue(object angle y(-3))
yrotate object 3, wrapvalue(object angle y(-3))
yrotate object 4, wrapvalue(object angle y(-3))
yrotate object 5, wrapvalue(object angle y(-3))
yrotate object 6, wrapvalue(object angle y(-3))
yrotate object 7, wrapvalue(object angle y(-3))
yrotate object 8, wrapvalue(object angle y(-3))

As you can see, I hadn't yet learned about for-loops... :D


My website! yodamanjer.com
My development blog!

Follow me on Twitter! @jwg1991
 






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