I have a small 2D texture. The texture is intentionally very highly magnified with a nearest filter so as to preserve sharp edges.
However, these edges are not antialiased. I would like them to be.
Note that multisampling is unhelpful since the "edges" are in the texture itself at the same depth values on the same polygon.
I can obviously think of a few shader hacks that would emulate it, but is there a built-in easier way?