I was wondering, how exaactly do they make the kind of graphics that they have now a days? I mean if you look at games like Crysis 2 and 3 (which are a head of there time if you as me) there graphics are superior to just about any game out there. Is it the amount of detail that you put into your 3d models and levels that determine the graphical quality, or does the game engine produce the graphical quality? I guess what I am trying to say is, if I wanted to put together a level with high resolution graphics on par with some of the professional games out there, how do I do that. I look at a lot of the 3d modeling tutorials out there and a lot of what they produce isn't bad, it's just not as good as what you see in triple AAA quality games. I am trying to produce a model of superman that I want to use in the UDK 3 engine, however I'm not sure how to make a high quality model? Can anybody point me in the right direction?