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Looking to move from Web Design to Game Development


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#1 arken   Members   -  Reputation: 111

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Posted 10 March 2013 - 06:14 AM

Hi, i have been building websites for about 5 years now, so i am fairly well skilled in html, javascript, php, perl, css etc... However i am now looking to go into game development and start learning it as a hobby, my end goal is to eventually start building 3d games. What i was wondering was what sort of languages i should start learning, i know none of the web based languages i know will prove to be useful but because of them i have some experience in how programming works etc...

I was thinking of learning c++ and then moving to learning java and python after once i have learned the basics.

Can anyone give me any tips on where i should start

Thanks



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#2 starbasecitadel   Members   -  Reputation: 530

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Posted 10 March 2013 - 09:49 AM

You really first should decide your target platform that you are most interested in, and if your primary goal to work on other people's games at a game development company, or your own games for side projects hoping to start your own company one day.

 

On platform, I recommend mobile for a number of reasons.  It is a rapidly growing market with much less saturation then PC, and gamers are more accepting of hobbyist games than on other platforms.    Also, job-wise the number of mobile game dev jobs is skyrocketing while there is less growth for jobs in other platforms (though they are at a much higher job base).   You just have a lot less competition on mobile right now, and that makes it easier to get hired and also move up the ranks as you are competing with people with < 5 years in mobile versus often 20 years on PC/console.

 

If you go to mobile route, I highly recommend CoronaLabs / Lua to learn first.  It is easy to learn and get a game going much quicker than almost any other environment.

 

Many new game devs believe getting into something with a higher learning curve, but that is used more often by some "hardcore" professionals, is a way to shortcut the process.  I strongly disagree!   The biggest problem by far for new game programmers is that they fail to ever produce any playable game.  Your resume and skills are way more impressive with a successful iOS game that is actually selling (even if only $1000/year) written in CoronaLabs, than someone who has strong C++ game dev skills on paper but has never produced a public game.

 

This isn't to say you should never learn C++, I'm just recommending Corona for your first couple of games-- then at that point you can either keep going with it (as you may find success with that route), or at that point start learning C++.   But it is really important to build a strong foundation of game dev skills first, and not trying to make life difficult by trying to learn game skills in a language/sdk tool set (C++) that requires a far steeper learning curve.   

 

 



#3 Kny069   Members   -  Reputation: 137

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Posted 10 March 2013 - 02:02 PM

Learning C++ is always a +

It was my first language. If you know C++, it's very east to learn Java and C# (it's easy to learn every language if you know C++, because C++ is the hardest to learn)






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