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Best engine for space combat?


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#1 Nuclear Taco   Members   -  Reputation: 102

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Posted 10 March 2013 - 04:54 PM

I'm looking for an engine that can handle a few things.

 

  • 16 - 32 player multiplayer
  • can handle large, mostly empty worlds
  • Ability to change gravity on the fly, per-player

 

That's about all the main stuff I'm looking for. I've been looking at the UDK ,Source SDK, and Unity. Unity is slower than a turtle, and the UDK has an odd feel to it. I haven't messed around with the Source SDK mmuch yet, but it seems that it will do the job well enough. Any other semi-decent engines I could use? I'll give specific information if you ask.


Edited by Nuclear Taco, 10 March 2013 - 05:32 PM.


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