I'm facing a very strange error with an XNA project of mine.
I rewrote some things during the weekend on my laptop (I was on vacation).
After I checked that everything went smoothly, I pushed it to my git repository.
When I cam home yesterday I pulled everything from the repository to my pc at home.
I just wanted to continue to work on the project when I realized that - on my pc - all
Texture2D (e.g. all my sprites) are getting rendered for ~10 frames. After that the sprites
just disappear and I'm left with a violet screen.
However, when I start the project on my laptop everything works fine.
My suggestion was that I dispose something where I shouldn't, so I commented every Dispose() that was called out.
Sadly, that didn't change anything.
Do any of you guys have any suggestion what I can do, to corner that issue?