Hey there, I'm trying to use positions in view space written to texture from a G-Buffer. Unfortunetly there are some heavy problems:
Testing the view space positions by coloring the output when the position is greater than a given value results in the same pictures for every value lesser than 1.0. Beyond that, the G-Buffer renders correctly but the positions in the pass using the texture from the G-Buffer seem to not have any value.
Here are some picture - I hope they will make my problem better understandable:
Does anybody has had some similliar issues or has a clue, what it could be?