well here is my game let me know if there are any bugs and what you think of it and any extras I can include.
Members - Reputation: 1163
Posted 11 March 2013 - 11:44 PM
I put in the glut32.dll let me know if you need any other files
Nope still doesn't work. "MSVCP110.dll is missing from your computer"
Members - Reputation: 220
Posted 12 March 2013 - 06:20 AM
It sounds like you are using Microsoft Visual. This has happened to me. I know there is a distribution package you can download. When I downloaded it to my desktop, this solved the problem. However, I tried running my games on my husbands laptop, and even with the distribution package on the disk, it would not work. I did not download it directly to his computer though.
Crossbones+ - Reputation: 5109
Posted 12 March 2013 - 11:25 PM
After all this time you actually completed it, big congrats to you.
Works fine here, however the key controls have the Input type delay. If you're using WM_KEYDOWN/WM_KEYUP to check for this, try using a bool array to remember if a key is pressed/released. In the main loop only check for the bool array (set pressed=true when WM_KEYDOWN, pressed=false when WM_KEYUP). This should get rid of the delay.
Crossbones+ - Reputation: 6680
Posted 13 March 2013 - 12:00 AM
well after doing some research this should work let me know if you get any errors
could you tell us the solution?
External Articulation of Concepts Materializes Innate Knowledge of One's Craft and Science
Beginner in Game Development? Read here. And read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts
Senior Staff - Reputation: 24686
Posted 13 March 2013 - 01:21 AM
Congratulations on the progress!
You might want to add a loss condition to the game -- usually if you miss the ball you lose the game (or lose a life if those are included), but in your version the ball simply bounces off the bottom of the window.
- Jason Astle-Adams.
Members - Reputation: 1827
Posted 13 March 2013 - 12:51 PM
When you get ready to release your apps, you need to include the dll's for any libraries you used. ( and linked dynamically, in your case it seems to be glut and maybe glew? ). As well as the microsoft runtime redistributable for your version of visual studio. They must install the run time. You shouldn't copy the visual studio runtime .dlls with your application.
Visual C++ Redistributable for Visual Studio 2012 Update 1
Edited by EddieV223, 13 March 2013 - 12:53 PM.
If this post or signature was helpful and/or constructive please give rep.
// C++ Video tutorials
// Easy to learn 2D Game Library c++
SFML2.2 Download http://www.sfml-dev.org/download.php
SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/
// Excellent 2d physics library Box2D
// SFML 2 book
Prime Members - Reputation: 1720
Posted 13 March 2013 - 03:40 PM
Before you tweak, save a copy of your working game first!
As for what to work on next, you can enhance the breakout game you already have (add graphical effects), or make a clone of a more complex game (tetris, pacman, space shooter games, etc.).