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finshed breakout game


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#21 phil67rpg   Members   -  Reputation: 767

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Posted 13 March 2013 - 03:43 PM

what should I add to my breakout game I was thinking about a background color and a splash screen



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#22 jellyfishchris   Members   -  Reputation: 300

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Posted 13 March 2013 - 05:38 PM

Things to add:
Menu.
Background colour.
Loss condition / Lifes.

Power ups.

Highscore table.

More fluid motion (maybe mouse controlled?)

Options menu.

Sound.

More types of blocks (Such as blocks that cant be destroyed, or blocks that take more than 1hit to destroy)



#23 phil67rpg   Members   -  Reputation: 767

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Posted 13 March 2013 - 05:44 PM

well I have decided to add a background color first but I am unsure of where to draw it. Should I draw it first or in the middle or in the end?



#24 Steve_Segreto   Crossbones+   -  Reputation: 1551

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Posted 13 March 2013 - 05:51 PM

Why don't you draw it in the background :)



#25 phil67rpg   Members   -  Reputation: 767

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Posted 13 March 2013 - 08:42 PM

I get a strange effect, the background follows the ball on the screen,



#26 Steve_Segreto   Crossbones+   -  Reputation: 1551

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Posted 13 March 2013 - 11:48 PM

That is a strange effect. Do you think you should leave it in your game? It could be your signature effect. It's almost like you're drawing the background as a colored rectangle and then using the same world transform (row and column translation) as your ball.



#27 phil67rpg   Members   -  Reputation: 767

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Posted 14 March 2013 - 02:40 PM

I want to add a colorful background to my game according to the advice of jellyfishchris,, I did get the game to have the ball disappear when it hits the bottom of the screen and then redraw the ball in the center of the screen and then move again.



#28 Steve_Segreto   Crossbones+   -  Reputation: 1551

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Posted 15 March 2013 - 12:43 AM

Oh geez, why didn't you say you just wanted a colored background. I thought you were trying to render a bitmap as your background. Just clear the screen with a color before you draw on it.



#29 phil67rpg   Members   -  Reputation: 767

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Posted 15 March 2013 - 03:16 PM

actually I am trying to render a bitmap as a background sorry for the confusion



#30 phil67rpg   Members   -  Reputation: 767

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Posted 16 March 2013 - 03:03 PM

well I have rendered a background image with a bitmap, thanks steve






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