I'm having trouble locating an undisposed buffer. I have gone through all my classes a number of times now and simply can't locate the live object. What techniques are available to find the buffer ?
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Posted 12 March 2013 - 04:30 AM
I don't know how that helps, I might be missing a technique that uses the debug name. For instance, a named resource for me doesn't produce any extra output.
Active COM Object: [0x9213C7C] Class: [SharpDX.Direct3D11.Buffer] Time [03/12/2013 21:27:24] Stack:
Posted 12 March 2013 - 05:13 AM
Looking at graphics diagnostics, there are 10 buffers :
D2D Internal : General Vertex Buffer
D2D Internal : Matrix Constant Buffer
D2D Internal : Pixel Shader Constant Buffer
D2D Internal : General Constant Buffer
The chunk and terrain buffer disposal calls are being reached, I've checked using debug output.