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Need Suggestions for 3.3 Core or Higher OpenGL Books


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#1 Krankles   Members   -  Reputation: 281

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Posted 12 March 2013 - 12:01 PM

Hi, I'm interested in learning OpenGL 3.3 Core or Higher (no deprecated functionality) and have already tried out some online tutorials such as http://www.opengl-tutorial.org/ and http://www.arcsynthesis.org/gltut/index.html and http://ogldev.atspace.co.uk/ but I feel that I'm not learning as best as I could if I would actually read a book.

 

I'm currently learning OpenGL at http://open.gl/ While I like this site and am learning, I'd like to also learn from a book after I finish the tutorial, as a book gives a more in-depth explanation and usually has some exercises (if not, it doesn't really matter).

 

I looked at OpenGL Superbible 5th Edition but people were saying it teaches his OpenGL Wrapper Library and not the actual OpenGL API. I've come to conclude that I dislike the Superbible 5th edition because I want to learn right from the get-go, I don't want to start learning from their own OpenGL Wrapper Library, I want to start learning OpenGL 3.3 Core or Higher instantly. (I picked the book up from a library and read it, which I ended up disliking the way it taught OpenGL, which was the Wrapper Library, however I did like the nice explanation and everything about the history, etc.)

 

Any suggestions are appreciated, thanks. Also I'm currently using GLFW and GLEW (but obviously it doesn't really matter).



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#2 EddieV223   Members   -  Reputation: 1404

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Posted 12 March 2013 - 12:20 PM

Hello, there is a book that's going to be released in the next 10-15 days.  It is called 

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

 

This book is pretty good, I can say this before release because on safari books online they have a "rough cut" version you can read if you are a member.  I signed up for the free 10 day trial and I am reading it right now.  You can do this too.  The book is complete.

http://my.safaribooksonline.com/9780132748445

 

I wouldn't suggest any other so called modern openGL book, because they either cover depreciated material, or cover an authors wrapper.

 

Also on safari books online there is a rough cut of the 

OpenGL SuperBible 6th edition it is only about 60% complete though so I wouldn't bother with that one yet.


Edited by EddieV223, 12 March 2013 - 12:31 PM.

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// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

 

// Easy to learn 2D Game Library c++

SFML2.1 Download http://www.sfml-dev.org/download.php

SFML2.1 Tutorials http://www.sfml-dev.org/tutorials/2.1/

 

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

 


#3 Serapth   Crossbones+   -  Reputation: 5242

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Posted 12 March 2013 - 12:40 PM

I just recently put together this Modern OpenGL resource round-up that should be useful for you.  There aren't a ton of modern books, but I've included links to (what I believe is) all of them.  I've also included a Safari link for each book, as I am a huge fan ( I subscribe for unlimited, it's replaced my dead tree buying completely. )

 

In addition to book recommendations, there are a ton of tutorial and code links, many of which you've already mentioned.

 

Hope it proves useful to you.  Be careful not to go with too much information, you can easily drown yourself in it.



#4 Krankles   Members   -  Reputation: 281

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Posted 12 March 2013 - 01:03 PM

Thanks! I'll definitely wait for the OpenGL Programming Guide: The Official Guide to Learning OpenGL Version 4.3 8th Edition. About the SuperBible 6th edition, does it teach the way it teaches in the 5th edition? It taught OpenGL using a wrapper library which I didn't really like.



#5 EddieV223   Members   -  Reputation: 1404

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Posted 13 March 2013 - 12:40 PM

Thanks! I'll definitely wait for the OpenGL Programming Guide: The Official Guide to Learning OpenGL Version 4.3 8th Edition. About the SuperBible 6th edition, does it teach the way it teaches in the 5th edition? It taught OpenGL using a wrapper library which I didn't really like.

The openGL superbible is about 75% complete, after looking the parts over that are finished, it definitely covers openGL and not some wrapper.  It maybe even better than the  Programming Guide because it appears to be more in depth, it also has a math chapter.  However it isn't due until July at the earliest.  Both these books are great though.

 

You can get access to both of these rough cuts for free for 10 days at safari books online.  And then for 19.99 a month get access to all the books at safari books online.  That's a pretty good deal, they have a GREAT selection of books available.


Edited by EddieV223, 13 March 2013 - 03:48 PM.

If this post or signature was helpful and/or constructive please give rep.

 

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

 

// Easy to learn 2D Game Library c++

SFML2.1 Download http://www.sfml-dev.org/download.php

SFML2.1 Tutorials http://www.sfml-dev.org/tutorials/2.1/

 

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

 





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