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So for the past few weeks I have been working on my engine. Specifically I was working on the UI system. But then I got so bored and I decided to make a lighting and particle system in my engine. and in this video that is exactly what I will be showing off. Both of the systems use simple pixel shader and a light mask map.
It took me 3 days to make this. In the particle system you can adjust the following:-
Particle starting color and ending color.
Particle gravity.
Particle speed.
Particle rotation angle and direction.
Light color for each particle.
Particle life.
Particle position and size.
Particle texture.
So here is the video I really hope you guys enjoy it
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