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What's the name of this old space station-building game?


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#1 Lesan   Members   -  Reputation: 435

Posted 13 March 2013 - 02:28 PM

Over ten years ago, I played a 3D strategy game set on various space stations.

At each station, you had several levels, one of which was a biosphere level full of green. Your task was to build booths and stalls for tourists or visitors to use. They would give you money in return. You could also use your mouse to grab trash and throw it manually in the garbage bins, unless you bought an automated cleaner.

 

If any of you recognize, let me know the name. Thank you.



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#2 Khaiy   Crossbones+   -  Reputation: 1342

Posted 13 March 2013 - 06:03 PM

Startopia. Awesome game.

 

EDIT: Added link.


Edited by Khaiy, 13 March 2013 - 06:50 PM.


#3 Lesan   Members   -  Reputation: 435

Posted 14 March 2013 - 12:45 AM

That's it. Thank you very much.



#4 Bacterius   Crossbones+   -  Reputation: 9282

Posted 14 March 2013 - 01:48 AM

Well, while we're at it - let's not pollute the Lounge with dozens of "what's this game called" threads - there is this game I played when I was a kid and while I don't particularly want to play it again, I've been trying to remember its name for years now and I am simply unable to. It was a demo of an old 2D platformer, which I got on one of those old "50 demos" cd-rom's game magazines used to ship with, set in a city and inside residential/industrial buildings (still as a platformer) and I remember in the intro clip you drove a car and ran half a dozen cats over... I think you were a gangster or something. I faintly recall the word "brain" being somewhere in the title.

 

Yeah, not much to go on, but this has been a pin in my psychological backside for a while now, so hopefully someone can recognize it.


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#5 RivieraKid   Members   -  Reputation: 375

Posted 14 March 2013 - 01:39 PM

CatBrain City

 

great game!



#6 Bacterius   Crossbones+   -  Reputation: 9282

Posted 14 March 2013 - 05:06 PM

CatBrain City

 

great game!

 

It rings bells but I literally can't find anything about it on google :( do you by chance have any links to resources?


The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis





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