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DX10: Render back buffer to texture


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#1 dreijer   Members   -  Reputation: 128

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Posted 14 March 2013 - 09:20 AM

I want to render the back buffer to another texture (performing scaling and other operations). If the back buffer wasn't created with the D3D10_BIND_SHADER_RESOURCE flag, is my only option then to create an intermediate texture (where I *do* set D3D10_BIND_SHADER_RESOURCE), use CopyResource() to copy the back buffer to the intermediate texture, and then bind the intermediate texture for rendering to my render target texture?



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#2 Yourself   Crossbones+   -  Reputation: 1144

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Posted 14 March 2013 - 11:53 AM

Yes, as far as I know copying is the only solution here.






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