I am rendering a planet of cubes, and I am having Z issues and I cannot figure out why. Here is an image.
As you can see int he center of the image, I can see inside the sphere, when I should be seeing the shell of the sphere.
I am using XNA to render this. My near value is 1f and far value is 30,000f, so I cannot figure out why things disappear at the mid range.Any ideas on how to debug this? Thank you.