I am trying to debug shader source code and step through the shader with breakpoints as would have been done in PIX. According to MSDN, Visual Studio 2012 should have this functionality integrated within the editor. However, when I try to debug the shaders for the DynamicShaderLinkage_FX2010 sample (as well as any other directX project including my own) visual studio says that there were "No Symbols Found" for the shader. I have looked through the MSDN forums and there doesn't seem to be much on this issue. Anyone else have this issue and been able to solve it?
#2 Crossbones+ - Reputation: 1177
Posted 15 March 2013 - 03:12 AM
I am trying to debug shader source code and step through the shader with breakpoints as would have been done in PIX. According to MSDN, Visual Studio 2012 should have this functionality integrated within the editor. However, when I try to debug the shaders for the DynamicShaderLinkage_FX2010 sample (as well as any other directX project including my own) visual studio says that there were "No Symbols Found" for the shader. I have looked through the MSDN forums and there doesn't seem to be much on this issue. Anyone else have this issue and been able to solve it?
Did you compile the shaders with the debug flag as otherwise the HLSL compiler will not generate symbols to debug with.
#5 Members - Reputation: 260
Posted 15 March 2013 - 04:52 PM
Yep. It was the debug flags. I feel so derp right now
Hehe, don't worry, it happens to us all ![]()
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