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Can you Please give me a good MMORPG programming language that runs on andriod


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#1 Rhebizcho   Members   -  Reputation: 102

Posted 15 March 2013 - 06:28 AM

iam an inspiring game developer and studying computer science major in application development and i want to learn how to make an mmorpg game that is offline that looks like the environment of zenonia 5 and i want to learn how to design characters and skills and i only have 1 year and a half to make this game before i present it to our judges .. help me guys... thank you for your reply's.. have a nice day

 

 

and to GOD be the Glory



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#2 Rhebizcho   Members   -  Reputation: 102

Posted 15 March 2013 - 06:30 AM

btw if you want to tutor me .. you can add me on fb nips_ter@yahoo.com and if you want to chat in skype i have a skype account freechapel.nathaniel



#3 way2lazy2care   Members   -  Reputation: 782

Posted 15 March 2013 - 06:42 AM

iam an inspiring game developer and studying computer science major in application development and i want to learn how to make an mmorpg game that is offline that looks like the environment of zenonia 5 and i want to learn how to design characters and skills and i only have 1 year and a half to make this game before i present it to our judges .. help me guys... thank you for your reply's.. have a nice day

How are you planning on making an offline mmorpg? MMOs are Massively Multiplayer Online Role Playing Games. Online is part of their definition. Are you thinking of just an RPG?

Either way, any programming language would do. If you're more focussed on content you could use gamemaker or RPGmaker. If you want to focus more on the technical side just go with C#, Java, Python, or any other number of languages you're comfrotable with. The language is less important at your level than just doing something.

#4 ysg   Members   -  Reputation: 192

Posted 15 March 2013 - 06:57 AM

iam an inspiring game developer and studying computer science major in application development and i want to learn how to make an mmorpg game that is offline that looks like the environment of zenonia 5 and i want to learn how to design characters and skills and i only have 1 year and a half to make this game before i present it to our judges .. help me guys... thank you for your reply's.. have a nice day

 

 

and to GOD be the Glory

For Android, the default dev language is Java.  That's a good start.



#5 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Posted 15 March 2013 - 07:15 AM

iam an inspiring game developer and studying computer science major in application development and i want to learn how to make an mmorpg game that is offline that looks like the environment of zenonia 5 and i want to learn how to design characters and skills and i only have 1 year and a half to make this game before i present it to our judges .. help me guys... thank you for your reply's.. have a nice day

 

 

and to GOD be the Glory

 

Not that I want to be a jerk. But this is completely unrealistic. I strongly suggest you lower the scope of your project. No one can tutor you through making a MMORPG. Just ask EA.


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#6 HappyCoder   Members   -  Reputation: 2560

Posted 15 March 2013 - 11:23 AM

I second using Java.

I also agree with Alpha_ProdDes, you should simplify your game. If you aren't very experienced then it will be a while before you can produce a professional looking game.

#7 MrDaaark   Members   -  Reputation: 3551

Posted 15 March 2013 - 12:42 PM

Typical useless, bullshit, GDNet knee jerk post.

This is the epitome of why this forum blows. If you're not going to leave a thread better off than how you found it, why bother posting?

Zenonia 5 is an simple android top down action RPG. It's 90% design and 10% programming. It's not some big, insurmountable goal.

For android you'll want Java (read a book and learn it all first, if you jump ahead, you'll spend your entire year stuck on trivial things) + libGDX (don't touch until you complete a java book) will cover your programming needs.

RPG Maker (now available on steam) is a much better choice, but they don't seem to have android support. The developer says they have been working on Android support, but that doesn't mean it's coming any time soon, or that it will even work well.

Character design is not a technical thing. Get a pencil and a notepad and start creating. Figure out what your game is going to be about first, and then design characters that will take on the roles needed. When your design is finished, you'll know exactly what you need and an start working on them in a paint program.

Keep your game small, simple, and focused. If you want to finish it in a year and a half starting from scratch you'll have to dial it back to something small, like 1 town and one randomly generated dungeon. If you can finish that, you can use it as a nice base to keep working on another game after that.

#8 slicer4ever   Crossbones+   -  Reputation: 3474

Posted 15 March 2013 - 01:37 PM

Typical useless, bullshit, GDNet knee jerk post.

This is the epitome of why this forum blows. If you're not going to leave a thread better off than how you found it, why bother posting?

Alpha is completely right about the fact that the OP is defiantly over-reaching what he can do, The OP's post speaks pretty highly of having little to no programming experience, maybe i'm wrong, but when someone asks to be tutored(and freely tosses out their skype handle across the internet), that just screams they are a beginner.  what's 10% to any skilled programmer might be years for a beginner.

 

I briefly pulled up some gameplay footage of zenonia 5 doesn't look anything like 10% programming.  hell the world looks like it's 2D drawn, and then overlayed with a 3D layer system similar to FF7, 8, and 9.  That by no means is a simple task to make on your own. 

 

it is not unreasonable to tell someone to scale back on what they want to do, the OP has done nothing to demonstrate he isn't another "I wanna make an MMO" beginner.

considering his project is due in one and a half years, it's unlikely he could build this game in that time frame from scratch, so all your doing is inciting someone that is going to probably miss their deadline because they extended themselves far too much.

 

Now then, if the OP comes back, says he's got 5 years of programming experience, fine, he might be able to pull it off in that time frame, but otherwise, it's just so unlikely your doing him more of a disservice by not being honest about what he'll probably be able to achieve.


Edited by slicer4ever, 15 March 2013 - 01:46 PM.

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#9 MrDaaark   Members   -  Reputation: 3551

Posted 15 March 2013 - 01:58 PM

No, Zen 5 is a simple 2D top down game. I play(ed) it until the micro-transations got ridiculous. It's a tile map and sprites. But that's beyodn the point, because he was talking about the look and style, not the code-base, which I know is something this community has a very hard time grasping.

I had no problem making a 2D top down RPG 6 months into my programming career, because I was focused on getting stuff done, instead of coding just to code, like a vast majority of people who hang around places like this do. Like that nice article that was posted today of someone who screwed around for 9 years and made no progress, making the same mistakes most people who posts in communities like these make.

Everything in Zen 5 and similar titles (they are flooding the mobile market) is standard stuff that have tutorials adnauseam (I didn't have access to those when I started). There is a billion and one tile map and sprites tutorials on the internet, and if the Op spends a month or to learning Java, he can have a sprite walking around a tile map in a day or so. Then he has plenty of time to implement a Zen 5 style game.

But with an attitude with yours, I'm sure it's more than impossible in ten years. It happens in every creative community. Those who want to create, create, and those who can't just hang around those that can and talk about it every day for years, producing nothing. But it's fun to throw those buzz words around!

#10 FLeBlanc   Crossbones+   -  Reputation: 3101

Posted 15 March 2013 - 02:39 PM

Neat, how you categorically dismiss every single person on this forum in two posts, Daaark, but still continue to hang around anyway. Fuck you.

#11 jay_s   Members   -  Reputation: 178

Posted 15 March 2013 - 02:47 PM

This goal is unrealistic and (s)he's better off to dial the "impress" meter back a bit, because (s)he will likely end up with garbage in a year and a half if (s)he decides to go through with this. (S)He's asking "which mmorpg programming language for android", which suggests (s)he has no clue about android/mobile development, server/client development, and possibly even computer science in general (at this point in time. I don't mean to be bash).

 

Suggesting that this is an attainable goal to someone with as much experience as what the OP has is just going to be detrimental to him/her when (s)he goes to hand in his/her project. There's simply too much involved in this sort of project for someone who doesn't even know where they should start.

 

Of course, it is possible to those with the right amount of determination, but there's absolutely no sense risking an award, reward, or acceptance of anything what-so-ever simply because you tried to exceed the expectations of your judges/peers. Work on a simple, fun idea and polish the shit out of it instead.


Edited by jay_s, 15 March 2013 - 02:50 PM.


#12 ApochPiQ   Moderators   -  Reputation: 14980

Posted 15 March 2013 - 02:55 PM

Keep it civil, folks.

#13 slicer4ever   Crossbones+   -  Reputation: 3474

Posted 15 March 2013 - 03:05 PM

No, Zen 5 is a simple 2D top down game. I play(ed) it until the micro-transations got ridiculous. It's a tile map and sprites. But that's beyodn the point, because he was talking about the look and style, not the code-base, which I know is something this community has a very hard time grasping.
 

 

are we on the same game here, because that game while probably having a tile engine system, does not appear to be a simple "top-down" 2D game. it has alot of depth for it's 2D images, the movement ontop of that grid is very fluid and smooth, and gives a great sense of depth.  it is by no means a "simple" tile engine.  for example, skip to 2:00 into the game, the player moves across the bridge like it's 3D, but i'm very doubtful they went full 3D environments, and more than likely uses a system similar to older final fantasy series.

 

 

But with an attitude with yours, I'm sure it's more than impossible in ten years. It happens in every creative community. Those who want to create, create, and those who can't just hang around those that can and talk about it every day for years, producing nothing. But it's fun to throw those buzz words around!

 

also, i'm sorry ApochPiQ, but are you being serious right now.  I've spent years dedicating to my craft(as have many others on this forum), and in a single instant you've insulted pretty much everyone on these forums.  Every person here whom posts is working toward some goal, very few posts on this forum are about coding in general, but are more about how to achieve a certain "effect", or how to do something in a game  yet for some reason you have a belief that people are just hanging around, doing nothing.


Edited by slicer4ever, 15 March 2013 - 03:17 PM.

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#14 Ectara   Crossbones+   -  Reputation: 2913

Posted 15 March 2013 - 03:15 PM

As a clear analogy, OP is standing on a rooftop with an umbrella thinking he can fly, and while everyone is saying that maybe he should try a smaller height first, some people tell him that the other people are just pessimists, and with the right attitude he'll make it out with two working legs.

I know of no MMORPG's that are worth mentioning that are made by less than a team of 10 people. The fact that he's asking for a OFFLINE Massively Multiplayer ONLINE Role Playing Game should be a hint at his experience.

If he has some years under his belt, has a plan, and knows how to go about it, he has my blessing and my help. If he's just learning to program and you are egging him on to paint the Mona Lisa, learning will be harder for him. If you think he has what it takes at this stage in the game and everyone else is being dismissive, why not take him under your wing?

As someone who is frequently told not to do things that he wants to write, even I can see that this simply won't be seen through to completion.



#15 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Posted 15 March 2013 - 05:54 PM

also, i'm sorry ApochPiQ, but are you being serious right now.

 

You mean MrDaark right....?


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#16 Luckless   Crossbones+   -  Reputation: 1765

Posted 15 March 2013 - 05:56 PM

Yes, the nay-sayer's point is very far from "Sit down, shut up, you will never make it in a million years so don't even bother trying", but rather "You have a lot to learn, so prepare to slow way down and take this one step at a time."

 

First step will be learning to program. No matter what tool you try to use, if you understand a programming language and can solve problems, you will have a vastly easier time creating a video game.

 

So, can someone build a decent little RPG in 6 months with good tools? Absolutely!

 

Should a full fledged RPG be the first thing they try to create? Oh Hell No!

 

You want to take things slowly, build your understanding, and work toward being able to handle a project of the scale of an RPG. You need to learn how to chop problems up in to smaller bits so that each can be tackled in turn, and if you start off with "I'm going to do this huge massive thing!", then you are going to get yourself bogged down and waste far more time flailing around uselessly.

 

Good luck, have fun, enjoy the ride, and learn all that you can along the way.


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#17 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Posted 15 March 2013 - 06:14 PM

Typical useless, bullshit, GDNet knee jerk post.

This is the epitome of why this forum blows. If you're not going to leave a thread better off than how you found it, why bother posting?

 

The OP says that he has about 18 months to finish a MMORPG and basis it on Zenomia 5. On top of that, he admits that he is a beginner. Also, he's going to present this to some judges. You really think this is possible to do, in that time frame, with the needed polish, and testing....? It's one thing if he wants to make a game. A simple game. I've post the list later (I've done it 10 times now). That's cool. But designing even Zelda --offline-- is not something you can just design in a month and code in a couple of months. There are play mechanics, artwork, level design, sound, storyline, and character design. And that's before you even figure out in what way are you going to make this online.

So telling the OP that he's biting off a bit more than he can chew is doing him a service. Especially if he isn't proficient in Java yet. Based on what he's said, he's still learning that as well.

 

 

Zenonia 5 is an simple android top down action RPG. It's 90% design and 10% programming. It's not some big, insurmountable goal.

 

Maybe simple for you, but I doubt it would be for him. The deadline makes the goal even harder than it should be.

 

 

For android you'll want Java (read a book and learn it all first, if you jump ahead, you'll spend your entire year stuck on trivial things) + libGDX (don't touch until you complete a java book) will cover your programming needs.

 

So he's gonna learn from a book --all of the book-- and ask questions here. Be proficient in Java (well proficient enough) to then go straight into game development and create this game. All in 18 months?

 

 

RPG Maker (now available on steam) is a much better choice, but they don't seem to have android support. The developer says they have been working on Android support, but that doesn't mean it's coming any time soon, or that it will even work well.

 

I've used Game Maker before. And if RPG Maker is anything like it, then he is still going to have to learn that API inside and out to do non-trivial things. Not everything is going to be drag-and-drop. And even drag-and-drop is not 100% straightforward.

 

 

Character design is not a technical thing. Get a pencil and a notepad and start creating. Figure out what your game is going to be about first, and then design characters that will take on the roles needed. When your design is finished, you'll know exactly what you need and an start working on them in a paint program.

 

Character, game, or level design is time-consuming. You can spend months --not weeks-- doing it. And for a MMORPG, you'll be doing a lot of it.

 

 

Keep your game small, simple, and focused. If you want to finish it in a year and a half starting from scratch you'll have to dial it back to something small, like 1 town and one randomly generated dungeon. If you can finish that, you can use it as a nice base to keep working on another game after that.

 

I agree with this advice. But this advice doesn't help the OP with his initial goal of a Zenonia 5 MMORPG. If anything, it just reinforces what I and others have said: "Lower the bar, keep small".


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#18 slicer4ever   Crossbones+   -  Reputation: 3474

Posted 15 March 2013 - 07:30 PM

also, i'm sorry ApochPiQ, but are you being serious right now.

 

You mean MrDaark right....?

yes, everything after "I'm sorry ApochPiQ" bit is directed at MrDarrk, i was apologizing to ApochPiQ that i wasn't going to heed his words for keeping things civil, or at least what i said was potentially escalating this thread even further.


Edited by slicer4ever, 15 March 2013 - 07:33 PM.

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#19 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

Posted 16 March 2013 - 04:32 PM

Now I'm curious if the OP has actually changed his goals for his project.


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#20 Rhebizcho   Members   -  Reputation: 102

Posted 17 March 2013 - 01:43 AM

so that's what MMO in mmorpg means .. sorry for being so dumb :)) but anyhow thanks for the comments and suggestion i really appreciate it.. and i was thinking about making just the 1st part of the storyline where the level cap is only 10 , 1 dungeon , 4 npc , 1 class ,small map, 4skills,  about 3 different types of monsters and if maybe i still have some time i will make cut scenes and movies . that's where i will start.. and that will be my goal for 1 and a half year...  way2lazy2care... thanks for telling me what mmo means... i usually thought that mmorpg is like DragonNest and rpg is like ragnarok but anyhow thanks.. thank you for all the comment!! 






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