The project I choose is a game where robots could fight. I have done all the job at importing models in my XNA game, but I am having difficulty playing a FBX animation. I could use skinned model example from microsoft website,but the problem is, my FBX file does not contain joints (skeleton). Arms, legs and head are controlled in the way of rotating at pivot centre (you can see how it looks in the bottom pictures).
My question is:"How can I change skinned model example, so that would play FBX animation without my model containing skeleton?" or "Is this even possible?"
Edited by mr.runner, 17 March 2013 - 08:47 AM.