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I had no idea how many Atari, Apple II, Commodore 64, and Amiga games there were... @_@


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#1 sunandshadow   Moderators   -  Reputation: 4918

Posted 17 March 2013 - 02:33 AM

I agreed to participate in a volunteer project documenting the history of "pet games" such as animal breeding or racing sims and anything that could arguably be related, like games where the player controls an animal or has a sidekick animal.  Being the oldest volunteer and the only one who remembered playing pre-DOS games, I got assigned that part of the research.  I could remember some obviously pet-related games like Invisible Bugs (missing from Wikipedia, tsk), Little Computer People (direct ancestor of the Creatures series and the Sims series), and Odell Lake.  I was surprised to discover that there was a game called Evolution which might be the direct ancestor of E.V.O and Spore.  But the list of game titles I'm wading through looking for pet-related games is huge, much more so than I was expecting.  So I wanted to ask here - if anyone happens to remember an old game that had something to do with pets or an animal-related sim, please tell me about it so I don't miss it.  DOS games and Windows 3.x games are ok too, I'll pass the titles on to whoever is doing them.

 

Thoughts unrelated to pets - It's interesting to see how many games from that period were released for 2 or 3 platforms; perhaps it was simpler or faster to port them than for later more complex operating systems.  Also, I'm a huge fan of the movie Labyrinth, and I was astonished to discover that there had been a graphical adventure game based on the movie.

 

 

Oh, for social value - feel free to mention what your favorite games from these console were. :)  I probably played Frogger, Galaga, and Joust the most, oh and Oregon Trail of course.


Edited by sunandshadow, 17 March 2013 - 02:34 AM.

Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


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#2 TheKLF99   Members   -  Reputation: 106

Posted 17 March 2013 - 04:21 AM

Yes you are right there are a lot of games out there that were pet related

 

Some that I know of are...

 

Roland's Rat Race - you took control of international mega-superstar Roland Rat and his friends - Kevin the Gerbil, Errol the Hamster, etc...  Roland Rat is a puppet rat that had his main highs in the 80s on TV-AM, British TV morning show.

 

Monty Mole - I presume you've already got this one, on the Spectrum there was a massive collection of Monty Mole games, one of the many platformers similar to Jet Set Willy, but instead of Miner Willy it featured Monty Mole - a mole - which you controlled.

 

Sim Ant and Sim Life - both from Maxis, one you are an ant and you have to take over an entire garden, and eventually make moves on the house, Sim Life was a simulation of life studying things like biodiversity, what happens when you introduce alien species into a colony, and how to either nurture and grow a sustainable eco-system or destroy it by introducing the wrong predators

 

Zenobi software also did a number of titles such as Balrog & The Cat, Behind Closed Doors, etc all of these were text based adventure games, most of them featured throughout some kind of interaction in the quests with some form of animal, normally a cat called Zenobi, which was the actual cat owned by the guy who ran Zenobi software (he still runs Zenobi software to this day, but sadly the cat is no longer around!).  Quite often typing in messages in the game like Zenobi would receive a text response like Miaow! or some obscenities may produce other messages like I would but the cat is looking at me strangely.



#3 kseh   Crossbones+   -  Reputation: 2076

Posted 19 March 2013 - 12:18 PM

I'm sure there were quite a few old games were you controlled an animal but I can't think of too many that would be on the lines of taking care of a pet.

The closest thing I can maybe think of playing that fits would be a creature battle game for the C64 called Mail Order Monsters. You started out selecting one of a number of base monster types, go do battle against a computer opponent or I think one of 3 missions and earned points to put towards upgrades. And repeat. I think I also remember there was some sort of multi-player ability where you could load monster's you've saved to disk to battle head to head against your friend's monsters.

Another animal-centric game (not really a pet game though) that I really liked and, am a bit surprised I haven't seen remakes attempted, was Frog Bog for the Intelevision. Designed as a head to head two player game, you play as a frog, there are two lily pads you can jump between, and the goal is simply to eat as many of the bugs flying around as you can before nightfall and score more points than your opponent. If you're playing a low difficulty all you have to do is time your jumps right and you would jump at a consistent height, arc, and direction. Higher difficulty gave you more control and a higher chance of jumping off the lily pad which cost you time as your frog would swim back to the pad.
 


Edited by kseh, 19 March 2013 - 12:19 PM.


#4 SimonForsman   Crossbones+   -  Reputation: 6111

Posted 19 March 2013 - 01:31 PM

I don't think it was that much easier to port back in the days, if anything it was harder since programming was done at a much lower level and the capabilities of the platforms varied greatly. (in some cases the "ports" didn't even have the exact same gameplay as the original)

There was significantly more competetion on the platform side back then though. in the early 1980s the commodore 64 was the dominant home PC platform with a "massive" 30-40% marketshare, if you released exclusivly for the single largest platform you still only reached just over a third of the potential customers, compared to a few years ago when Windows was dominating at ~95%.

Today we do see the same level of cross platform development on consoles though, the exclusive titles we see are usually made by a studio owned by Sony, Nintendo or Microsoft. (its either that or the publisher/developer got a really awesome deal to make it exclusive)
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