Hi all group members, I'm a beginner in DIrectX and I have following doubt, hope I can get the answer at this group.
Let say Texture (T1) is an alias of render target surface (s1) and I have rendered a triangle on the RT surface( s1), I want to render texture's(T1) data onto a render target surface(S2) using texture lookup into pixel shader in second draw call. So in the end S1 and S2 should have same data or not?
Render texture data to a Render target Surface
Started by ybatra, Mar 18 2013 02:56 AM
3 replies to this topic
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Posted 18 March 2013 - 02:56 AM
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Posted 18 March 2013 - 04:46 AM
Hi all group members, I'm a beginner in DIrectX and I have following doubt, hope I can get the answer at this group.
Let say Texture (T1) is an alias of render target surface (s1) and I have rendered a triangle on the RT surface( s1), I want to render texture's(T1) data onto a render target surface(S2) using texture lookup into pixel shader in second draw call. So in the end S1 and S2 should have same data or not?
I meant both the surfaces S1 and S2 will have the same pixel values or not?






