Hi, I've been trying to wrap my head around this for a few days, and there is a small amount of relevant information about this on the internet.
How does BasicEffect get the texture name stored in a model's data? It seems like it is in the model processor, so I know I would need to write a custom one.
I just need to know: How do I get the texture inside a model? XNA's Basiceffect can draw one texture per mesh (for example, the tank, or dude), but how does it get that texture name?
If anyone knows, it would be very helpful, thanks!