Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


deformation question...


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 alessio_pi_   Members   -  Reputation: 112

Like
0Likes
Like

Posted 19 March 2013 - 02:32 AM

I read this article and it's very interesting.

 

https://www.google.it/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CDYQFjAA&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.124.3856%26rep%3Drep1%26type%3Dpdf&ei=xB1IUYqQIMiR7Aav04HQDQ&usg=AFQjCNFp2S9gAcCMX8vOKnuTC-rM5WKmEA&sig2=CDlXQWYcOxdUOx6bTML3cw

 

I would implement an animation tool following this article. I saw the video of the article and the tool developed its very user-friendly.

 

But I am confused and I trying understand how deformation graph should be modified.

and how could be the mainloop about minimization.

 

I think the weight of vertex should be precalculated and  I should understand how deformation graph should be modified to calculate the final vertex. Someone can help me?



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS