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GUI for 3D game using only SDL


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#1 hikarihe   Members   -  Reputation: 243

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Posted 19 March 2013 - 02:46 PM

Building on the idea of this tutorial: http://www.lazyfoo.net/SDL_tutorials/lesson09/index.php

  1. Draw menu and buttons as flat 3D surfaces
  2. When left mouse button pressed check coordinates ( if cursor inside a button )
  3. Follow button routine

 

Is this the only way to do it?

 

Thanks ^^


Edited by hikarihe, 19 March 2013 - 02:47 PM.


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