When a numeric value appears above an opponent for the amount of damage you've done, and floats up slowly while fading out. Or when you gain XP, or earn money, or a myriad of other things. Is there a common name for this floating value thingy?
The name of that floating-up fading number UI thingy?
#3 Members - Reputation: 1837
Posted 19 March 2013 - 04:09 PM
Call it whatever you like. Alert may be a good name?
You know the pop up messages you get when someone signs in to messenger or whatever? You know what they called that? Toaster pop up notification ;) They even have a system wide Toast mutex you should try and claim before you pop your own up (so you don't get loads trying to pop up at the same time).
Edited by Paradigm Shifter, 19 March 2013 - 04:09 PM.
#4 Marketplace Seller - Reputation: 8913
Posted 19 March 2013 - 04:19 PM
Sometimes, 'damage indicators', but there's no common name, afaik.
[Edit:] No wait, 'damage indicator' is the screen-space red flash to tell you what direction damage came from.
Edited by Servant of the Lord, 19 March 2013 - 04:28 PM.
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Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
#8 Crossbones+ - Reputation: 1508
Posted 19 March 2013 - 06:09 PM
If I remember correctly, in the Warcraft III World Editor (which lets you build your own mods to Warcraft III, e.g. DotA), Blizzard's programmers just called it 'Floating Text'. I think the name is general and descriptive enough.
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I have since discarded that name, and now use my real name.
#9 Members - Reputation: 1595
Posted 19 March 2013 - 07:21 PM
The technical, generic name for rendering that thing is "billboard", which applies not only to text but to almost anything else that is 2D being rendererd in a 3D world, often oriented towards the camera regardless of the angle you're looking from (but not necessarily).
#10 Marketplace Seller - Reputation: 8913
Posted 19 March 2013 - 09:23 PM
'billboard' is one implementation method that can used to display them in a 3D game, but the interface/design/concept is very common in 2D games too (going back many years).
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
#11 Members - Reputation: 1595
Posted 19 March 2013 - 09:41 PM
'billboard' is one implementation method that can used to display them in a 3D game, but the interface/design/concept is very common in 2D games too (going back many years).
Yeah, I was referring to the "technical term" for rendering them in 3D. As an interface/design concept, the term billboard is not accurate. It wasn't clear whether the OP wanted to know how to render it, or how it should be called in a design doc., an in-game tutorial, etc
#12 Crossbones+ - Reputation: 110
Posted 20 March 2013 - 01:05 AM
I guess this would be akin to something like WoW's scrolling combat text; damage and healing numbers popping up on screen located near their point of origin, etc. If I'm not mistaken, most games render those to their HUD, same layer of their general GUI, as two-dimensional entities. You might want to check out some of the modding communities for popular MMOs to see if they have any of their source code open so you can poke around and see how it works.
#13 Members - Reputation: 347
Posted 21 March 2013 - 07:48 AM
floating text is what Warcraft 3's world editor called it.
a WIP 2d game engine: https://code.google.com/p/modulusengine/
English is not my first language, so do feel free to correct me ![]()






