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Cr Editor - open source level editor for Ogre [beta 1.1]


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#1 pinaster   Members   -  Reputation: 115

Posted 20 March 2013 - 04:40 PM

Recently re discovered this website, first post here:

tumblr_inline_mjyvqhmtHH1qlkssq.png

Cr Editor is Ogre3d engine level editor made with simplicity and ease in mind. The source code will be released later in 2013. The editor codebase could be used in other projects or expanded

Now there's need for some beta testing so if you want to help/try it you can download it on its Beta Page.
 

DOWNLOAD Beta 1.1

 

What’s new:


● New Xml file format
● Player launcher
● Default player included
● Objects hierarchy supported
● Editor grid
● User interface refinements


Video on Youtube

 

 

Features:

:
● Entities editor (transformations, material, properties)
● User defined objects system.
● Lights editor
● Particle systems support (Ogre scripts)
● Terrain editor (elevation, smoothing, texture painting)
● Customizable level launcher
● Xml file format

The first beta is missing some features and some parts are place holder but you can already build your own levels

If you want to follow us (game development will resume soon):
Twitter
Facebook

newui.jpg
wireframscreen.jpg
screen11.jpg



Leave a feedback here or on the website. thanks

 

@pinasterware


Edited by pinaster, 09 April 2013 - 07:52 AM.


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#2 tedsta   Members   -  Reputation: 258

Posted 20 March 2013 - 05:39 PM

Looking great! I've only fiddled with Ogre a bit, but I'll definitely give this a whirl!


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#3 Mercurialol   Members   -  Reputation: 221

Posted 21 March 2013 - 08:15 AM

Looks really good. I would definitely give it a try. Will there be a OS X version?



#4 pinaster   Members   -  Reputation: 115

Posted 21 March 2013 - 08:27 AM

Looking great! I've only fiddled with Ogre a bit, but I'll definitely give this a whirl!

 

 

Looks really good. I would definitely give it a try. Will there be a OS X version?

 

 

Thanks, I've updated the post with the download link which was there but not showing, also updated the editor download.

 

The editor is based on ogre engine and qt, both of them are multiplatform so it can be ported when the source code will be available


Edited by pinaster, 21 March 2013 - 08:27 AM.


#5 Mercurialol   Members   -  Reputation: 221

Posted 22 March 2013 - 12:35 AM

I'm really missing undo and multiple axes scale.

 

Bugs:

 

Crashes when you double click the empty item in the entity tree.

Key released not registred when moving through the scene(WSAD) and pressing a menu item.

 

I'll give you more feedback soon.



#6 pinaster   Members   -  Reputation: 115

Posted 22 March 2013 - 12:01 PM

I'm really missing undo and multiple axes scale.

 

Bugs:

 

Crashes when you double click the empty item in the entity tree.

Key released not registred when moving through the scene(WSAD) and pressing a menu item.

 

I'll give you more feedback soon.

 

Thanks a lot.

Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.

 

Multiple axis scale it's a good idea, it's now in the enhancements.

 

bugs:

1) it's a leftover from the qt designer, I missed it.

2) the bug was known I have to figure out how to solve it, key events must be reworked a bit.



#7 Servant of the Lord   Crossbones+   -  Reputation: 21159

Posted 22 March 2013 - 12:12 PM

Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.

I've always thought that too, but when I actually decided to implement one, it was alot easier than I had assumed.
I rolled my own, but you mentioned you're using Qt, and Qt has its own Undo/Redo framework you can leverage.

 

You're editor looks nice, btw! smile.png


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#8 pinaster   Members   -  Reputation: 115

Posted 22 March 2013 - 12:25 PM

Undo could be implemented later in the development a good undo and redo system is not easy and requires some work.

I've always thought that too, but when I actually decided to implement one, it was alot easier than I had assumed.
I rolled my own, but you mentioned you're using Qt, and Qt has its own Undo/Redo framework you can leverage.

 

You're editor looks nice, btw! smile.png

 

wow I didn't know that but I see it's Qt 5.0, the project its based on Qt 4.8.1, I'll give it a look.

 

Now I'm focusing on object hierarchy(need to connect signals and slots), final save format and bundled level player(but you can launch your game directly if you prefer)

A new build will be out before easter with at least some new features


Edited by pinaster, 22 March 2013 - 12:26 PM.


#9 pinaster   Members   -  Reputation: 115

Posted 08 April 2013 - 02:43 PM

New Beta, now it's usable somehow in projects!

 

DOWNLOAD

 

What’s new:


● New Xml file format
● Player launcher
● Default player included
● Objects hierarchy supported
● Editor grid
● User interface refinements

 

tumblr_inline_mky1hmnreJ1qlkssq.jpg

 

The missing key release bug will be fixed later in the refactoring, I know it's annoying sometimes


Edited by pinaster, 08 April 2013 - 02:44 PM.





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