In my research into the role of sound designers in the game industry, for a college project, I discovered a job advertisement, which to my surprise, I seemed to be well qualified for. I had intended to continue my higher education for another 1-3 years before considering setting foot in the industry. The job role it's self requires experience in MIDI sequencing, particularly tempo mapping, for interactive music games. I have applied, however I would appreciate any online reading material that would benefit my understanding of the way in which I might be using MIDI sequencing. I have extensive experience in designing electronic music within DAWs, of which 90% has been through MIDI sequencing, and I have automated the project tempo of a song by drawing curves. Is this sufficient experience, or is there more I should know about MIDI where music game development is concerned? Thanks!