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Ah GLM Where is quick reference and function list?


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#1 GeniusPooh   Members   -  Reputation: 157

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Posted 22 March 2013 - 01:13 PM

Ah GLM Where is quick reference and function list?

 

And why they try to multifly with just 4*4 and 4 unit vector?

 

3x3 matrix is sometimes enough....

 

Hmm...

 

And I try to rotate x axis and I use GLM::rotate but It didn't rotate as counterwise as negative value.

 

Ah.... It's so same as Unreal3's rotator.

 

 

Any Idea?

 

and is there fully document lib?

 

and very large amount of good function?


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#2 TheChubu   Crossbones+   -  Reputation: 4766

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Posted 22 March 2013 - 04:57 PM

GLM has mat3 and vec3 types. Did you check the sources? They have a repository, git i think.


Edited by TheChubu, 22 March 2013 - 04:58 PM.

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#3 GeniusPooh   Members   -  Reputation: 157

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Posted 22 March 2013 - 06:51 PM

GLM has mat3 and vec3 types. Did you check the sources? They have a repository, git i think.

 

Can you give me link??

 

I can't find related forum or site


Beauty is only skin deep , ugly goes to bones

 

World's only 3D engine tunner and 3D engine guru.

 

and real genius inventor :) but very kind warm heart .. and having serious depression for suffering in Korea

 

www.polygonart.co.kr ( currently out dated and only Korean will change to English and new stuff when I get better condition :) sorry for that)


#4 MarkS   Prime Members   -  Reputation: 887

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Posted 22 March 2013 - 07:03 PM

I don't think there is a quick reference. The documentation leaves a lot to be desired. The manual is sparse and the API specification (http://glm.g-truc.net/api-0.9.4/index.html) is based on the glm modules, few of which are very descriptive. I find myself spending quite a bit of time digging through the specification and source. Very frustrating.


Edited by MarkS, 22 March 2013 - 07:03 PM.





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