Ah GLM Where is quick reference and function list?
And why they try to multifly with just 4*4 and 4 unit vector?
3x3 matrix is sometimes enough....
And I try to rotate x axis and I use GLM::rotate but It didn't rotate as counterwise as negative value.
Ah.... It's so same as Unreal3's rotator.
and is there fully document lib?
and very large amount of good function?