right now I'm having a small quad with a texture on it, and I wan't it to face my camera. The reason for that is because I wan't to mess around with Post Processing, It looks for me right now:
Render Normals to TEXTUREN
Render Position to TEXTUREP
Render Diffuse to TEXTURED
Render Plane with TEXTUREN | TEXTUREP | TEXTURED - To do some post processing
Now please correct me if this is a wrong way!
But how is it possible to rotate and translate a quad to face the player/camera, looking like it's a real 3d scene (with some post processing) ?