Best way to make a cityscape
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Posted 22 March 2013 - 05:12 PM
i was wondering, i wanted to make a city in the Unreal 3 engine. what would be the best way to go about making it? i know this can be a very hard question to answer in such a general way, but should i go about modeling every building that will make up my city? or is there a faster way to produce a city? I don't mind doing the work of modeling every building but if there is a better way i would rather do that.
Crossbones+ - Reputation: 1711
Posted 22 March 2013 - 05:28 PM
Generally yes, you'll have to model every building in the city, that's how the artists in the indie project I'm working on are doing it.
You could try to re-use some buildings (parts of them anyway) but very carefully to not make the repetition noticeable...
Depending on how the game will play, in a game with enclosed levels you just have to model the sides of the building that will be visible/use 2D art for background buildings, etc.
P.S: You could also look into procedural cities, but hand made models you always look better (IMO anyway).
Edited by TiagoCosta, 22 March 2013 - 05:31 PM.
Aqua Engine - my DirectX 11 game "engine" - In development