Which is the right way of implementing skeletal animation? Does it worth?
Hardware vs software?
The first thing that pop into my mind is getting all data in memory and one dynamic vertex buffer.
Each frame calculate new vertex position in software and update the buffer? Is this the right way of doing this?
Yes or no? If no,can u give me a hint if 1-2 sentences. I don't deserve more.. after all I ask before I have tried anything ;/