Completly new
This website was a wealth of information for me when I first picked up XNA: here
You have XNA as a tag but I don't know if XNA can be used in C++. There is someone on here that has made step by step tutorials using C++ and SFML or whatever the acronym is, I'll edit my post if I find his signature for you and credit him.
EDIT: Found his signature say thanks to Serapth!
: Tutorial
For Video tutorials I would check out Oyyou on youtube.
And another awesome series (text based) is Rb Whitaker
You'll want to learn C# which RB Whitaker's site also has some C# tutorials: http://rbwhitaker.wikidot.com/c-sharp-tutorials
Good luck!
Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.
Some examples
IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )
IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )
Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)
Reference www.cppreference.com www.msdn.com www.cplusplus.com
Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.
good book on openGL
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
good book on directx
Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )
All the above books can be found on amazon.
Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.
Some examples
IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )
IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )
Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)
Reference www.cppreference.com www.msdn.com www.cplusplus.com
Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.
good book on openGL
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
good book on directx
Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )
All the above books can be found on amazon.
Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.
Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.
Some examples
IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )
IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )
Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)
Reference www.cppreference.com www.msdn.com www.cplusplus.com
Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.
good book on openGL
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
good book on directx
Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )
All the above books can be found on amazon.
Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.
He says he want's to know c++. So no xna.
Get yourself a good IDE/compiler, c++ book and add several c++ reference sites to your bookmarks. Learn c++ before trying to learn 3d. You will be making console applications for quite some time.
Some examples
IDE ( free, windows only ) Microsoft Visual Studio 2012 express for windows desktop ( ships with microsoft compiler )
IDE ( free, cross platform ) QtCreator ( ships with mingw compiler on windows )
Book The C++ Standard Library: A Tutorial and Reference (2nd Edition)
Reference www.cppreference.com www.msdn.com www.cplusplus.com
Eventually when you get good at programming you'll want to get a book on a graphics API, you have 2 choices for low level api on windows, openGL or DirectX. OpenGL runs everywhere 3d graphics is needed, and directx is windows only. Other platforms only use openGL.
good book on openGL
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
good book on directx
Introduction to 3D Game Programming with DirectX 11 ( Frank Luna )
All the above books can be found on amazon.
Also XNA is a good library to use. DX and OpenGL aren't.. really beginner friendly.
He says he want's to know c++. So no xna.
True. I just wasn't sure if learning C++ as a first language would be.. good. I'm not saying he should but rather suggesting that it might be better to start else where. But you're links for OpenGL and DX are very reliable (as a side note) thanks!