I have spent since early December on python, learned the basics, released a first game, and have moved on to other libraries to no real avail. I have done C/C++ in the past(but no where near the detail i have done in python) and prefer both the syntax, the speed, the vast array of libraries and the fact you don't need perfect indentation.
However, i am worried that i will have a massive struggle with it eventually give up and go into a limbo where i am not sure again. It almost seems as if there isn't a language i can find that is either useful to me or easy to type while maintaining speed(I have tried a heck of a lot of languages over the last 2 1/2 years, and C/C++ and Python are the only ones i have spent more than about 3 days on, which i know is stupid).
I have considered Lua because of it's use as a scripting language but i want to write games without the weird pointers and malloc/free syntax of c++ and the weird indentation and lack of ; in python. Which seems to lead to Java or C#, but i don't want to do either because one is tied to microsoft and the other isn't known for speed.
What on Earth should i do?
Edited by game of thought, 24 March 2013 - 11:42 AM.