I'm trying to make picking working following this tutorial: http://www.rastertek.com/dx11tut47.html
I'm not sure is it me or the author confuses spaces at the end of this tutorial? Can someone have a fresh look at this? Namely he states that multyplying vector by inverse view matrix we get the result in view space. Shouldn't it be in world space? And then we go from world into object space and there make final test? His ray intersection doesn't take into account sphere position so final test looks like it's in object space, but he also says it's in world space... So yeah, thoughts?
Edited by keym, 24 March 2013 - 01:57 PM.