Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Breakout Collision (Java Slick2d API)


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 stein102   Members   -  Reputation: 485

Like
0Likes
Like

Posted 24 March 2013 - 09:37 PM

I am having a problem with my collision detection on my breakout game. Right now I have my ball, bricks and paddle as Rectangles and a Circle using Slick2d.

 

the code I've been using has just been

 

//Not actual code, just example

If(ball.intersects(brick)){
    ball.reverseVelocityY();
}

But I need to fix it so what when the ball collides with the brick from the side, it reacts accordingly. What should I do for this?



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS