So I have an XNA 4.0 windows game in VS2010 running on my Windows PC (windows 7).
The game itself isn't finished yet, but before I continue work on it I'd like to try to get it running on my iPad, so that I suss out the porting procedure and feel confident about continuing to use XNA. The primary platforms I'd like this game to go on would be on Windows (and possibly Mac) and iOS.
I know that monogame is the way to go with porting XNA to iOS, but I'm finding it difficult finding step by step walkthroughs as to how to actually do this.
This is what I currently have:
A windows 7 PC
Visual Studio 2010
My XNA 4.0 game project on windows 7
MonoDevelop (it was installed as part of the Unity 4.0 install)
An iOS developer account
Can anyone point me to any tutorials or guides as to how I can, from here, get my game ported over to iOS? Any comprehensive help and tips along with them would be much appreciated.
Thanks so much.