drawing clouds in a flight sim

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11 comments, last by Norman Barrows 11 years ago

The technique I've been thinking of implementing is based on particles. Basically, you sample a 4D noise function that creates animated clouds and create particles for each sample, varying size based on the density of the function.

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The technique I've been thinking of implementing is based on particles. Basically, you sample a 4D noise function that creates animated clouds and create particles for each sample, varying size based on the density of the function.

Yes that is a nice idea, it can definitely create a cool effect. a bit heavy on the sides perhaps, also will need serious thinking about lighting. Scattering is not solved with this solution. There are some people who did that already, I can't finf the video again, but this one looks about like that:

other interesting struff from the guy developing the Unity Nuaj plugin:

other interesting struff from the guy developing the Unity Nuaj plugin:

the lighting really makes a big difference, doesn't it?

in the two videos posted, the lighting effects on the first one really make a difference as to how realistic they look.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

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