this is my first thread on this site so I'll try to keep it as concise as I can.
What I am trying to accomplish is to render more then texture( or sprite) to the same quad.
I have had limited success in this endeavor most likely due to me being new to DirectX
and Graphics in general.
I have tried making two vertex Buffers( One with smaller vertices) and having a draw call for each buffer to create a
page-flip like effect but the result was a flickering screen.
So then I tried to render a full rectangle over the originel quad while trying to make the image on the second
rectangle transparent to make it seem like their where mulitple sprites on one screen, this too resulted in a failure.
So my final question is what direction or concept should I tackle in order to accomplish mulitple DIFFERENT
textures Or sprites on one quad?
Should I make the image on the second rectangle transparent?
Any help would be appreciated